Tutorials & Docs

This page is dedicated to tutorials and documentation about XVR. XVR Studio Lite 1.3 comes now with a comprehensive and practical integrated documentation of both the development environment and the API.  In addition, I plan to put in this section some tutorials or commented projects, to help with the development of applications and to give some programming ideas. I will keep on posting new tutorials as I get them, so come and see what is new from time to time. Also, if you wrote a tutorial yourself or just want to share some piece of sourcecode or a snippet.... please send it to me and I'll place it here.

OpenGL Wrapping + Texturing

Slide Show

I One of the most interesting aspect of XVR is the low-level access to HW-Accellerated OpenGL API that it provides. To demonstrate how simple is to use OpenGL inside a XVR app, I wrote this simple apple showing a spinning cube using a standard material. I added simple texturing code to the original example;

See the on line demo

Download the full project



OpenGL Wrapping + Texture3D

Slide Show

We included support for 3DTexuring starting from the engine version 0132. In this simple project you can have a look on how you can use it.

See the on line demo

Download the full project



 

© 2004 - 2005 Franco Tecchia