We present the slides as three main sets: the first is a set of slides to give enough material to cover a 30 hour undergraduate course. This course, as suggested in the book's preface, skips over much of the detail of radiance equation and color, but then follows the book up to chapter 17. Later material can be added or skipped as desired. In particular OpenGL and VRML might be introduced as early as necessary for coursework or to back up chapters on scene-graphs or real-time shading.
The second set of slides comprises a short intense course of six 90 minute sessions. These slides cover several topics in one session, sometimes fleetingly, so each is listed against several chapters.
The final set of slides contains variations on material, or slides that expand beyond the material in the book.