# Chapter 17 - Clipping and Rendering Lines

**Slides | Exercises | Project Suggestions | Programming Examples | Errata | Pictures | Links**

Back to: Computer Graphics and Virtual Environments From Realism
to Real-Time

## Slides

Version B of the lecture on Line Drawing derives Bresenham's algorithm
by studying the naive algorithm and iteratively improving it. It is
perhaps better for an audience where you want to stress the computer
science aspects of graphics over the mathematical aspects. The
derivation in Version B is not currently covered in the book.
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## Exercises

- Current List

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## Project Suggestions

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## Programming Examples

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## Errata

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## Pictures

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## Links

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