Chapter 4 - Color and the Human Response to Light
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Back to: Computer Graphics and Virtual Environments From Realism
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Errata
- p113, equations 4.63 and 4.64:
in 4.64 it should be
(1/3)(1,1,1) = (1,1,1)A (since A transforms from RGB to XYZ).
and therefore in 4.64 replace the 3 by 1/3.
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