Back to: Computer Graphics and Virtual Environments From Realism to Real-Time

- Points, Vectors, Lines, Spheres and Matrices
*One or two lectures**Updated 23rd Oct 03* - Matrix Mathematics
*For students with vector maths already* - Planes and Polygons
*Updated 25th Oct 05* - Short Course 2: Mathematics of the Simple Camera
- Short Course 3: General Camera Model

- Page 51, Addition of Vectors. The diagram is correct, but in the
text, the statement
v1 + v2 = (x1+y1, x2+y2, z1+z2) - (EQ2.4)

should readv1 + v2 = (x1+x2, y1+y2, z1+z2) - (EQ2.4)

- Handy Mathematics Facts for Graphics (Steven C. Dollins)
- Using Quaternions to Represent Rotation (Laura Downs)