Chapter 2 - Mathematics for Virtual Environments
Slides
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Exercises
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Project Suggestions
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Programming Examples
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Errata
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Pictures
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Links
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Computer Graphics and Virtual Environments From Realism to Real-Time
Slides
Points, Vectors, Lines, Spheres and Matrices
One or two lectures
Updated 23rd Oct 03
Matrix Mathematics
For students with vector maths already
Planes and Polygons
Updated 25th Oct 05
Short Course 2: Mathematics of the Simple Camera
Short Course 3: General Camera Model
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Index of Slides
Exercises
Exercises
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Index of Exercises
Project Suggestions
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Index of Project Suggestions
Programming Examples
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Index of Programming Examples
Errata
Page 51, Addition of Vectors. The diagram is correct, but in the text, the statement
v1 + v2 = (x1+y1, x2+y2, z1+z2) - (EQ2.4)
should read
v1 + v2 = (x1+x2, y1+y2, z1+z2) - (EQ2.4)
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Index of Errata
Pictures
Image Page
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Index of Pictures
Links
Handy Mathematics Facts for Graphics (Steven C. Dollins)
Using Quaternions to Represent Rotation (Laura Downs)
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Index of Links