cigpu 2012 logo
CIGPU 2012

wcci logo WCCI-2012 Hybrid Special Session
Computational Intelligence on Consumer Games and Graphics Hardware CIGPU-2012.

Location Brisbane, Australia, Brisbane Convention & Exhibition Centre, 10-15 June 2012. Weather
Submissions 18 January 2012
Camera Ready 2 April 2012
Registration and Hotels
Publication IEEE Press


As with other WCCI papers, papers accepted by CIGPU have been disseminated by the IEEE and are part of its electronic archive. Although WCCI is a combination of IJCNN 2012, FUZZ-IEEE 2012 and IEEE CEC 2012, each conference has its own proceedings. Note that each accepted paper appears in only one proceedings.


Title DOI Authors Slides Chair
Automatic Implementation of Evolutionary Algorithms on GPUs using ESDL dx Steve DowerP Yuji Sato
Implementation of Histogram Based Sampling Algorithm within an EDA Scheme with CUDA dx Shigeyoshi Tsutsui and Noriyuki FujimotoP
Restricted Boltzmann Machines and Deep Belief Networks on Multi-Core Processors dx Noel Lopes, Bernardete RibeiroP and Joao Goncalves pdf pic pic
Scalable Multi-Precision Simulation of Spiking Neural Networks on GPU with OpenCL dx Dmitri YudanovP, Leon Reznik pdf Nikola Kasabov
Parallel Exhaustive Search vs. Evolutionary Computation in a Large Real World Network Search Space dx Garnett WilsonP, Simon Harding, Orland Hoeber, Rodolphe Devillers and Wolfgang Banzhaf pdf Daniel Ashlock
Multi-GPU Island-Based Genetic Algorithm for Solving the Knapsack Problem dx Jiri Jaros Poster Paper Bob McKay

Presenting author marked P


The fifth International workshop and tutorial on Computational Intelligence on Consumer Games and Graphics Hardware (CIGPU 2012) was held as a hybrid special session of the IEEE WCCI 2012 conference in Brisbane, 10-15 June 2012. WCCI 2012, the IEEE world congress on computational intelligence, joins together three international conferences: IJCNN 2012, FUZZ-IEEE 2012 and IEEE CEC 2012. The CIGPU special session at WCCI brought together people interested in novel uses of mass consumer electronics, computer games and physics or graphics hardware to swap research ideas and practical information and advice on how to get the best of low cost hardware for all three subject areas. The CIGPU special session covered all the conference domains.

Since it promises huge amounts of cheap computation there is great interest in using mass consumer market commodity hardware for engineering and scientific applications. This tends concentrated upon graphics hardware, particularly GPUs. However there is also increasing interest in using games consoles such as Microsoft's Xbox, Sony's Playstation and the Cell processor, for research and applications. In future personal computer physics engines, which are intended to provide realistic real time simulation of multi-body physics for sophisticated games, may also be adapted to serve science (rather than simulate it). With their blend of computing and sensors, eg 3D real time positioning, mobile cellular telephones, tablets and gaming devices such as the Nintendo Wii, also offer platforms for novel computational intelligence applications.

The use of commodity graphics hardware for scientific computing (often referred to as General Purpose computing on Graphics Processing Units, GPGPU) has become established. However, their use in computational intelligence continues to increase. GPUs provide a very restricted type of parallel processing. CIGPU-2012 will spread knowledge of up to date tools and techniques that are required to get the best from these widely available but difficult to fully exploit consumer hardware. The special session will allow researchers to demonstrate the new types of CI applications that can be implemented on this form of hardware. We expect the computational power of these devices will enable significant advances in fuzzy, evolutionary computation and artificial neural network processing.



Hybrid Special Session Organisers

W. B. Langdon, W. Langdon@ CREST lab, Department of Computer Science, University College London, Gower Street, London WC1E 6BT, UK
Man Leung Wong, mlwong@ Department of Computing & Decision Sciences, Lingnan University, Hong Kong

Yuji Sato, yuji@ Faculty of Computer and Information Sciences, Hosei University, Japan

Simon Harding, slh@ IDSIA, Galleria 2, 6928 Manno-Lugano, Switzerland

Papers submitted for special sessions were peer-reviewed with the same criteria used for other papers submitted to WCCI.

Technical Committee

In addition to the organisers the programme committee includes:

Markus Geveler,            Ugo Erra,                  Nicolas Pinto,             Martin Wong,               David P. Anderson,         Sander Bohte,              Timothy Gosling,           Peter Bui,                 John Rieffel,              Chao-Hui Huang,            Katsunari Shibata,         Ganesh Kumar Venayagamoorthy,  Yasue Mitsukura,           Ying Zhuge,                    Tomoharu Nakashima,            Noriyuki Fujimoto,         Francisco Fernandez,       Simon Poulding,            Juan Lanchares Davila,     J Ignacio Hidalgo,         Shigeyoshi Tsutsui,        Garnett Wilson,            Tien-Tsin Wong,            Denis Robilliard,          Tony Lewis,                Tomoharu Nagao,            M. R. Akbarzadeh-T,        Lidia Yamamoto,            Prabhas Chongstitvatana,   Masaharu Munetomo,         Ikuo Yoshihara

Other GPU sites

A few links to other pages interested in general purpose computing on graphics hardware

WCCI 2012 IJCNN 2012 CIGPU 2012 Presentation

CIGPU 2012 Bernardete Ribeiro

CIGPU 2012 Presentation

WCCI 2012 Dinner

WCCI 2012 Dinner band

Brisbane as seen from Kangaroo Point.


Bernardete Ribeiro, Emma Byrne, Tony Lewis (especially for the logo design logo svg) and Garnett Wilson.

W.B.Langdon 23 Oct 2011 (last update 4 July 2014)