Branching Methods I have been looking at branching algorithms and data capture, intending to create reasonable simulations of tree structures. In its current state, the code generates a random branching structure, uses this to create a point cloud and, using the point cloud, produces a new, but similar, structure, using different rules for growth through the particle field. Optionally, the application can make use of an external point cloud file to generate a structure through a different space.
The final report for the project can be seen here |