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University College London
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The
Department of Computer Science at UCL
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The
Department of Computer Science has 30 full-time research-active academic
staff in four main research groups: Communications, Multimedia and
Distributed Systems; Software Systems Engineering; Intelligent Systems,
and Vision, Imaging, Virtual Environments and Simulation. The Department
was rated grade 5 in the last research assessment exercise. There are
approximately 75 full time equivalent PhD students, and 40 full-time
research fellows, amounting to approximately £2.29M of annual research
funding. |
Vision,
Imaging Virtual Environments and Simulation Research Group (VIVES)
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This
group has grown rapidly in the last five years. Professor Mel Slater leads
the research on Virtual Environments and Computer Graphics, and there are
two Lecturers, Dr Yiorgos Chrysanthou and Dr Anthony Steed, in this area.
Professor Bernard Buxton leads the research on machine vision. Dr Simon
Arridge, Reader, leads the research on medical image processing, and is a
principal investigator on the new IRC ‘From medical images and signals
to clinical information’. Dr Daniel Alexander is a recently appointed
lecturer in the area of image processing and machine vision. Dr Søren-Aksel
Sørensen leads the research on simulation. |
Virtual
Environments and Computer Graphics (VECG)
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The
VECG team within VIVES carries out research ranging from the technical
side of computer graphics, including visibility and rendering, through
virtual environments systems research, to the human factors side – such
as understanding contributors to the sense of presence in virtual
environments and collaboration within shared VEs. There are currently 16
PhD students and Research Fellows (and three vacancies), and two EPSRC
supported international visiting researchers in the team. |
EQUATOR
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The
team is a member of the new EPSRC Interdisciplinary Research
Collaboration, EQUATOR. This started 1st October, 2000 for 6 years, with
funding for a three research Fellows and two PhD students working in the
area of the interface between physical and digital worlds. The focus of
the UCL contribution is towards virtual worlds, including fundamental
research in computer graphics and VE systems. The team has excellent
computational facilities – for example, a 4-sided CAVE-like system
called a ReaCTor funded under the 1998-99 JREI funding round, and recently
installed. This is driven by an 8 processor SGI Onyx with four Infinite
Reality2 graphics pipes. In addition the team has a 2 processor Onyx IR
that drives a range of head-mounted displays, and several conventional
workstation displays and PCs. |
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