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Advanced Modelling, Rendering and Animation

Note: Whilst every effort is made to keep the syllabus and assessment records correct for this course, the precise details must be checked with the lecturer(s).


Code: M074 (Also taught as: GV14)
Year:4
Prerequisites:
3071
Term: 2
Taught By: Jan Kautz (33%)
Anthony Steed (33%)
Tim Weyrich (33%)
Aims:To provide an understanding of advanced modelling, animation and rendering techniques.
Learning Outcomes:The students will know how to create complex models, how to animate a camera, rigid objects and characters, and finally how to make images look realistic by physically simulating the interaction of light with the objects in the scene.

Content:

ModellingCurves and surfaces
Progressive meshes
Texture generation
AnimationRigid body, keyframe interpolation and motion capture
Forward and inverse kinematics,
Dynamics, spring and mass, particle simulation, flock simulation
RenderingPhysics of light, photon tracing, radiometrics, BRDF, radiance equation
Deterministic techniques, advanced radiosity and ray tracing
Montecarlo techniques, distributed ray tracing, path tracing, particle tracing, hardware rendering
Image-based rendering
Inverse illumination and digital image composition
Managing complex scenes

Method of Instruction:

Lectures and Lab Sessions

Assessment:

The course has the following assessment components:

  • Written Examination (2.5 hours, 75%)
  • Coursework Section (2 pieces, 25%)
To pass this course, students must:
  • Obtain an overall pass mark of 50% for all sections combined
The examination rubric is:
Answer 3 questions out of 5. All questions carry equal marks. N.B.This course is examined in the pre-Easter examination session. The courseworks are weighted equally.

Resources:

Lecture notes

Text book: Computer Graphics And Virtual Environments - From Realism to Real-Time. Mel Slater, Yiorgos Chrysanthou, Anthony Steed, ISBN 0201-62420-6, Addison-Wesley, 2002

Additional reading: J Foley, A van Dam, SK Feiner, JF Hughes, RR Phillips, Introduction to Computer Graphics, Addison-Wesley, 1994, ISBN 0-201-60921-5

Additional reading: Nik Lever, Realtime 3D Character animation with Visual C++, Morgan-Kaufmann, 2002, ISBN 0240516648

Additional reading: Alan Watt, Mark Watt Advanced Animation and Rendering Techniques: Theory and Practice, Addison Wesley Professional, ISBN 0-201-54412-1, 1992

Additional reading: Francois X. Sillion and Claude Puech, Radiosity and Global Illumination, Morgan Kaufmann Publishers, San Francisco, 1994. ISBN 1-55860-277-1.

This page last modified: 26 May, 2010 by Nicola Alexander

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