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| STUDENTS
> Advanced Modelling, Rendering and Animation
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Advanced Modelling, Rendering and Animation
Note:
Whilst every effort is made to keep the syllabus and assessment records correct
for this course, the precise details must be checked with the lecturer(s).
Code: | M074
(Also taught as: GV14)
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Year: | 4 |
Prerequisites: |
3071 |
Term: | 2 |
Taught By: | Jan Kautz (33%)
Anthony Steed (33%)
Tim Weyrich (33%)
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Aims: | To provide an understanding of advanced modelling, animation and rendering techniques.
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Learning Outcomes: | The students will know how to create complex models, how to animate a camera, rigid objects and characters, and finally how to make images look realistic by physically simulating the interaction of light with the objects in the scene.
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Content:
Modelling | Curves and surfaces Progressive meshes Texture generation |
Animation | Rigid body, keyframe interpolation and motion capture Forward and inverse kinematics, Dynamics, spring and mass, particle simulation, flock simulation |
Rendering | Physics of light, photon tracing, radiometrics, BRDF, radiance equation Deterministic techniques, advanced radiosity and ray tracing Montecarlo techniques, distributed ray tracing, path tracing, particle tracing, hardware rendering Image-based rendering Inverse illumination and digital image composition Managing complex scenes |
Method of Instruction:
Lectures and Lab Sessions
Assessment:
The course has the following assessment components:
- Written Examination (2.5 hours, 75%)
- Coursework Section (2 pieces, 25%)
To pass this course, students must:
- Obtain an overall pass mark of 50% for all sections combined
The examination rubric is: Answer 3 questions out of 5. All questions carry equal marks. N.B.This course is examined in the pre-Easter examination session. The courseworks are weighted equally.Resources:
Lecture notes
Text book: Computer Graphics And Virtual Environments - From Realism to Real-Time. Mel Slater, Yiorgos Chrysanthou, Anthony Steed, ISBN 0201-62420-6, Addison-Wesley, 2002
Additional reading: J Foley, A van Dam, SK Feiner, JF Hughes, RR Phillips, Introduction to Computer Graphics, Addison-Wesley, 1994, ISBN 0-201-60921-5
Additional reading: Nik Lever, Realtime 3D Character animation with Visual C++, Morgan-Kaufmann, 2002, ISBN 0240516648
Additional reading: Alan Watt, Mark Watt Advanced Animation and Rendering Techniques: Theory and Practice, Addison Wesley Professional, ISBN 0-201-54412-1, 1992
Additional reading: Francois X. Sillion and Claude Puech, Radiosity and Global Illumination, Morgan Kaufmann Publishers, San Francisco, 1994. ISBN 1-55860-277-1.
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