6 0 0.0 0.0 0.0 0.5 0.2 0.2 0.2 0.6 0.4 0.2 0.1 0.3 0.3 5.0 0 1.1 -0.5 -1.0 0.5 0.2 0.2 0.2 0.4 0.6 0.1 0.0 0.0 0.0 0.0 0 1.1 -0.5 -0.1 0.5 0.2 0.2 0.2 0.6 0.1 0.4 0.0 0.0 0.0 0.0 0 0.0 0.6 -1.2 0.5 0.2 0.2 0.2 0.1 0.4 0.6 0.0 0.0 0.0 0.0 0 0.0 -1.2 -0.5 0.5 0.2 0.2 0.2 0.6 0.5 0.5 0.0 0.0 0.0 0.0 1 4 -1.0 -1.0 -1.0 1.0 -1.0 -1.0 1.0 1.0 -1.0 -1.0 1.0 -1.0 0.2 0.2 0.2 0.6 0.4 0.2 0.1 0.3 0.3 5.0 0.2 0.2 0.2 2 1.0 1.0 1.0 1.0 1.0 1.0 0 1.0 1.0 0.0 0.6 0.7 0.8 1 Note First line is always the number of objects Code 0 represents a sphere, followed by centre, radius and Colour Code 1 represents a polygon, followed by number of points and then the points and then the colour Colour is specified by Ambient (must always be there), Diffuse, Specular and Shininess Lighting is specified by number of lights colour vector or point 0 for point light, 1 for directional