Motion fidelity and intelligent vehicles in driving simulation Andras Kemeny (*, +) Technical Centre for Simulation, Renault * Laboratory of Physiology of Perception and Action, CNRS - College de France + After flight training simulation, the 1980's have seen the emergence of high-fidelity ground vehicle simulation [1] for driver training, human factors experiments or vehicle design. Automobile driving implies a closer interaction with the environment (with the ground but also with the surrounding traffic) than flight simulators require. The realism of the simulated visual, kinaesthetic as well as audio environment depends strongly on the rendering fidelity of vehicle movements [2] and on that of the surrounding environment. Recent studies carried out on a truck-training simulator [3] in the framework of a European project (TRaCS EU1238) allow us to better understand the nature of the interaction between the driven vehicle and the surrounding traffic. The question was: What is the perception and the acceptation of a driver of an automatic Adaptive Cruise Control (ACC*) car following driver aid system? Surprisingly, the Time Head Way (THW), was chosen by the drivers in simulator experiments using ACC was significantly smaller than during unaided driving. This result is yet to be confirmed by studies on real trucks. Meanwhile a general question of simulation fidelity arises. If the realism of the surrounding virtual traffic was good enough, thanks to the SCANeR(c) II simulation software provided by Renault, was the overall Virtual Environment (VE) fidelity level good enough too? If not, one could attribute the larger interactive driving THW values to the incertitude of the drivers regarding the dynamic behaviour of their vehicle with respect to the cars they followed. Through this example, the crucial role of the level of simulation fidelity for driving applications in the research fields of scientific, economical or social importance will be analysed. *ACC is a radar- or lidar-based automatic car following system implemented on certain vehicles nowadays, and its future evolutions require more understanding about the perception of car following safety distances in everyday drivers, which are be carried out efficiently using driving simulators. References: 1 Kemeny, A., Panerai, F. (2003). " Evaluating Perception in driving simulation experiments ".Trends in Cognitive Sciences, 7(1), pp.31-37. 2 Reymond G, Droulez J, Kemeny A (2002). " Visuo-vestibular perception of self-motion modeled as a dynamic optimization process ". Biological Cybernetics, 87(4), pp.301-14. 3 Panerai F., Droulez J., Kelada J-M., Kemeny A., Balligand E., Favre B.(2001). "Speed and safety distance control in truck driving : comparison of simulation and real-world environment ". Proceedings of the Driving Simulation Conference, Sophia Antipolis, September 2001, pp 91-107.