W. Lewis Johnson Director, Center for Advanced Research in Technology for Education (CARTE) Expression, Intention, and Context in Animated Agents This presentation examines the problem of how to control behavior in virtual actors, i.e., autonomous agents that can play roles in interactive dramas, games, or learnin environments. Unlike most animated characters whose behavior is scripted in detail ahead of time, virtual actors need to be able to be able to choose what to do and say in real time, based upon the situation, the actions of other virtual actors, or the actions of human audience members or participants. Furthermore, the intent underlying the actions of the virtual actors need to be clearly understandable by the human observer; this requires that the virtual actor's behavior have expressive qualities, just as human acting does, and needs to be performed so that the audience can see it and it doesn't interfere with the audience's understanding of the actions of other characters. I will argue that virtual actors require more than an abilty to replay expressive motion, acquired through motion capture or other means. Rather, they require an explicit model of the intent of the actor (its cognitive and emotional state), a model of the context in which the behavior takes place, and an ability to generate behavior in a manner that takes the intentional and contextual factors into account. Important contextual factors include the social context (the social relationship that the character has with other characters or people), the staging context (how the action is organized on the computer display, considered as a virtual stage), and the dramatic context (the the function that the action plays in the drama, and its relationship to other actions that occur before or after). This approach is closely analogous to human acting technique, particularly in stylized dramatic genres such as opera, where actors deliberately link dramatic intention and dramatic gesture. These points will be illustrated by virtual actors that we have developed and are developing at USC's Center for Advanced Research in Technology for Education and Institute for Creative Technologies.