Meaningful Motion Means not ends: Motion qualities carry meaningful signals'' Professor Norm Badler University of Pennsylvania The last few years have seen great maturation in understanding how to use computer graphics technology to portray 3D embodied [human] virtual characters. Unlike the off-line, animator-intensive methods used in the special effects industry, real-time embodied agents are expected to exist and interact with us "live". They can be represent other people or function in a virtual environment as autonomous helpers, teammates, or tutors enabling novel interactive educational and training applications. Building adequate computational models of human behavior is challenging because we need to deconstruct the intuitive understanding of movement that expert animators -- as well as regular people -- possess. Our EMOTE system parameterizes body posture and arm gestures using movement observation principles to obtain a representational basis for character believability, personality, and affect. EMOTE adjusts the performance (synthesis) of a motion so that specific character attitudes may be observed. EMOTE can also be used to analyze movement to determine its qualities, and hence give insight into the internal state of the performer.