Engineering Doctorate Candidate at UCL
Previously, I completed my undergraduate degree in Computer Science with AI at the University of Nottingham, graduating first in my year.
Dan Andrei Calian, Kenny Mitchell, Derek Nowrouzezahrai, Jan Kautz
Proceedings of SIGGRAPH Asia 2013 Technical Briefs (SA '13). ACM, New York, NY, USA, Article 20
Jacques Calì, Dan Andrei Calian, Cristina Amati, Rebecca Kleinberger, Anthony Steed, Jan Kautz, Tim Weyrich
ACM Transaction on Graphics (Proceedings SIGGRAPH Asia 2012), 31(6), November 2012, pages 130:1-130:8
Dan Andrei Calian, Jaume Bacardit
Memetic Computing, June 2013, Volume 5, Issue 2, pages 95-130
If you would like the full PowerPoint presentation files (which may contain embedded videos) for any of the above publications please contact me via email.
My current research focuses on developing context-aware global illumination methods for enhancing augmented reality experiences.
Recently, I completed a short internship at Disney Research in Edinburgh, under Dr. Kenny Mitchell's guidance. In my first year I worked on Underwater Rendering in Augmented Reality. The project's goal was to render objects with approximate global illumination in real-time while virtually inserting them under water surfaces in live video footage - all in an AR environment.
I have also worked on the Automatic Joint Modelling for Printing Articulated Models group project. We looked at embedding functional joints in 3D models such that they can be 3D printed without requiring any assembly, with our paper being accepted at SIGGRAPH Asia 2012.
Previously, as part of a 2nd year undergraduate research internship and my final year dissertation, I have worked on developing, integrating and analysing the performance of memetic algorithms for the BioHEL evolutionary learning system, while being supervised by Dr. Jaume Bacardit. Our resulting paper has been published in the Memetic Computing journal.
I am or have been a teaching assistant for the following courses:
I usually spend my free time by developing PC/Android games. Previously, I have developed a Rubik's cube game, a Backgammon game complete with AI, a reverse space invader game, a "circling rabbit" game, etc. These games, and some other potentially useful small pieces of software, are still available at my old website. Currently, I am trying to find spare time to dedicate on Drag a Dragon which will, eventually, be released for the Android and iOS platforms.