Dan Andrei Calian

Engineering Doctorate Candidate at UCL




About

I am a penultimate year EngD student in Computer Graphics at University College London. I am supervised by Prof. Jan Kautz (UCL) and Prof. Kenny Mitchell (Disney Research).


Previously, I completed my undergraduate degree in Computer Science with AI at the University of Nottingham, graduating first in my year.

Publications

The Shading Probe: Fast Appearance Acquisition for Mobile AR

Dan Andrei Calian, Kenny Mitchell, Derek Nowrouzezahrai, Jan Kautz

Proceedings of SIGGRAPH Asia 2013 Technical Briefs (SA '13). ACM, New York, NY, USA, Article 20

Abstract Preprint PDF BibTeX Other Project Page Official PDF Access Presentation Slides (PDF)
Acquisition Video Rendering Video

3D-Printing of Non-Assembly, Articulated Models

Jacques Calì, Dan Andrei Calian, Cristina Amati, Rebecca Kleinberger, Anthony Steed, Jan Kautz, Tim Weyrich

ACM Transaction on Graphics (Proceedings SIGGRAPH Asia 2012), 31(6), November 2012, pages 130:1-130:8

Abstract Preprint PDF BibTeX Official PDF Access Presentation Slides (PDF) Submission Video

Integrating memetic search into the BioHEL evolutionary learning system for large-scale datasets

Dan Andrei Calian, Jaume Bacardit

Memetic Computing, June 2013, Volume 5, Issue 2, pages 95-130

Abstract Preprint PDF BibTeX Official PDF Access

If you would like the full PowerPoint presentation files (which may contain embedded videos) for any of the above publications please contact me via email.

Research

My current research focuses on developing context-aware global illumination methods for enhancing augmented reality experiences.


Recently, I completed a short internship at Disney Research in Edinburgh, under Dr. Kenny Mitchell's guidance. In my first year I worked on Underwater Rendering in Augmented Reality. The project's goal was to render objects with approximate global illumination in real-time while virtually inserting them under water surfaces in live video footage - all in an AR environment.


I have also worked on the Automatic Joint Modelling for Printing Articulated Models group project. We looked at embedding functional joints in 3D models such that they can be 3D printed without requiring any assembly, with our paper being accepted at SIGGRAPH Asia 2012.


Previously, as part of a 2nd year undergraduate research internship and my final year dissertation, I have worked on developing, integrating and analysing the performance of memetic algorithms for the BioHEL evolutionary learning system, while being supervised by Dr. Jaume Bacardit. Our resulting paper has been published in the Memetic Computing journal.

Teaching

I am or have been a teaching assistant for the following courses:


3D Computer Graphics (3080/GV10, Autumn 2012/2013)

VEIV Summer School on 3D Design & Fabrication (10-14th June 2013)

Other Projects

I usually spend my free time by developing PC/Android games. Previously, I have developed a Rubik's cube game, a Backgammon game complete with AI, a reverse space invader game, a "circling rabbit" game, etc. These games, and some other potentially useful small pieces of software, are still available at my old website. Currently, I am trying to find spare time to dedicate on Drag a Dragon which will, eventually, be released for the Android and iOS platforms.

Contact

d.calian(at)cs.ucl.ac.uk

Room 6.22

Malet Place Engineering

Department of Computer Science

University College London

Gower Street

London, WC1E 6BT

United Kingdom



You can also find me on LinkedIn.

Dan Andrei Calian — d.calian(at)cs.ucl.ac.uk