/* * MainAntiAlias - demonstration of full-screen anti-aliasing. Derived from * accpersp.c example from the Red Book, but simplified to only deal with * anti-aliasing. Silicon Graphics original copyright statement below. * * (c) Copyright 1993, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * Permission to use, copy, modify, and distribute this software for * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States. Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(TM) is a trademark of Silicon Graphics, Inc. */ #include #include #include #include "jitter.h" #ifdef WIN32 #define near zNear #define far zFar #endif #define PI_ 3.14159265358979323846 int doAntialias=1; /* jitteredFrustum() * The first 6 arguments are identical to the glFrustum() call. * pixdx and pixdy are anti-alias jitter in pixels. */ void jitteredFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near, GLdouble far, GLdouble pixdx, GLdouble pixdy) { GLdouble xwsize, ywsize; GLdouble dx, dy; GLint viewport[4]; glGetIntegerv (GL_VIEWPORT, viewport); xwsize = right - left; ywsize = top - bottom; dx = -(pixdx*xwsize/(GLdouble) viewport[2]); dy = -(pixdy*ywsize/(GLdouble) viewport[3]); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glFrustum (left + dx, right + dx, bottom + dy, top + dy, near, far); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } /* jitteredPerspective() * * The first 4 arguments are identical to the gluPerspective() call. * pixdx and pixdy are anti-alias jitter in pixels. */ void jitteredPerspective(GLdouble fovy, GLdouble aspect, GLdouble near, GLdouble far, GLdouble pixdx, GLdouble pixdy) { GLdouble fov2,left,right,bottom,top; fov2 = ((fovy*PI_) / 180.0) / 2.0; top = near / (cos(fov2) / sin(fov2)); bottom = -top; right = top * aspect; left = -right; jitteredFrustum (left, right, bottom, top, near, far, pixdx, pixdy); } /* Initialize lighting and other values. */ void init(void) { GLfloat mat_ambient[] = { 1.0, 1.0, 1.0, 1.0 }; GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 }; GLfloat light_position[] = { 0.0, 0.0, 10.0, 1.0 }; GLfloat lm_ambient[] = { 0.2, 0.2, 0.2, 1.0 }; glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); glMaterialf(GL_FRONT, GL_SHININESS, 50.0); glLightfv(GL_LIGHT0, GL_POSITION, light_position); glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lm_ambient); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_DEPTH_TEST); glShadeModel (GL_FLAT); glClearColor(0.0, 0.0, 0.0, 0.0); glClearAccum(0.0, 0.0, 0.0, 0.0); } void displayObjects(void) { GLfloat teapot1_diffuse[] = { 0.7, 0.7, 0.0, 1.0 }; GLfloat teapot2_diffuse[] = { 0.0, 0.7, 0.7, 1.0 }; GLfloat teapot3_diffuse[] = { 0.7, 0.0, 0.7, 1.0 }; glPushMatrix (); glTranslatef (0.0, 0.0, -5.0); glPushMatrix (); glTranslatef (-0.80, 0.35, 0.0); glRotatef (90.0, 1.0, 0.0, 0.0); glMaterialfv(GL_FRONT, GL_DIFFUSE, teapot1_diffuse); glutSolidTeapot(1.0); glPopMatrix (); glPushMatrix (); glTranslatef (0.0, -0.50, 0.0); glRotatef (270.0, 0.0, 0.0, 1.0); glMaterialfv(GL_FRONT, GL_DIFFUSE, teapot2_diffuse); glutSolidTeapot(1.0); glPopMatrix (); glPushMatrix (); glTranslatef (0.75, 0.60, 0.0); glMaterialfv(GL_FRONT, GL_DIFFUSE, teapot3_diffuse); glutSolidTeapot(1.0); glPopMatrix (); glPopMatrix (); } #define ACSIZE 8 void display(void) { GLint viewport[4]; int jitter; glGetIntegerv (GL_VIEWPORT, viewport); if (doAntialias) { glClear(GL_ACCUM_BUFFER_BIT); for (jitter = 0; jitter < ACSIZE; jitter++) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); jitteredPerspective (50.0, (GLdouble) viewport[2]/(GLdouble) viewport[3], 1.0, 15.0, j8[jitter].x, j8[jitter].y); displayObjects (); glAccum(GL_ACCUM, 1.0/ACSIZE); } glAccum (GL_RETURN, 1.0); } else { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(50.0, (GLdouble) viewport[2]/(GLdouble) viewport[3], 1.0, 15.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); displayObjects (); } glFlush(); glutSwapBuffers(); } void reshape(int w, int h) { glViewport(0, 0, (GLsizei) w, (GLsizei) h); } void keyboard(unsigned char key, int x, int y) { switch (key) { case 27: exit(0); break; case 'a': doAntialias = 1 - doAntialias; break; } glutPostRedisplay(); } void menu(int item) { switch (item) { case 1: doAntialias = 1 - doAntialias; break; } glutPostRedisplay(); } /* * Main Loop * Be certain you request an accumulation buffer. */ int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB | GLUT_ACCUM | GLUT_DEPTH); glutInitWindowSize (200, 200); glutInitWindowPosition (100, 100); glutCreateWindow (argv[0]); init(); glutReshapeFunc(reshape); glutDisplayFunc(display); glutKeyboardFunc(keyboard); glutCreateMenu(menu); glutAddMenuEntry("Toggle full screen anti-aliasing", 1); glutAttachMenu(GLUT_RIGHT_BUTTON); glutMainLoop(); return 0; }