Research Students


Current PhD Students


  1. Jacob Thorn, EPSRC CASDE Studentship with Airbus UK.


  1. Elias Giannopoulos, Whole Body Haptics


  1. Domna Banakou

  2. Anna Bellido

Completed PhD Students

Queen Mary, University of London

  1. Tony Tsung-Yueh Lin 1989, Parallel Ray Tracing Using Space Subdivision.

  2. Raj Malhi 1989, Parallel Algorithms for Constructive Solid Geometry.

  3. Pericles Papageorgiou 1991, A New Paradigm for Object Oriented Design and Specification of Interactive  Software.

  4. Siamak Masnavi 1992, Program Visualisation.

  5. Nikitas Tsopelas 1993, Modeling Thin-Walled Objects in Computer Graphics and Animation. 

  6. Rabin Ezra 1994, An Adaptive Method for Rendering of Curved Surfaces. 

  7. Adelene Whye-Leng Ng 1994, Techniques for Rapid Computation of Form Factors in Radiosity.

  8. Shancy Kou 1995, Interactive Deformable Models, November 1995.

  9. Yiorgos Chrysanthou 1996, Algorithms for Rapid Computation of Shadows in Dynamically Changing Scenes, February 1996.

  10. Mark Brown 1996, Displays for real-time 3D command/control applications, concentrating on Air Traffic Control, March 1996.

  11. Anthony Steed 1996, A User-Defined Virtual Environment Dialogue Architecture, November, 1996.

University College London

  1. Bob Rosenberg, Novel input devices: computing without keyboards and mice, March 1998.

  2. Amela Sadagic  1999, Efficient image display for head-slaved viewing of virtual environments, March 1999

  3. Cristina Alberto 2000, Study of Acclimatisation using Virtual Reality, April, 2000

  4. Maia Garau, 2003, The Impact of Avatar Fidelity on Social Interaction in Virtual Environments, October 2003

  5. Andreas Loizides, 2003, Intuitive Visualisations of Multivariate Data Sets, October 2003

  6. Mette Thomsen, 2004, Discovering Mixed Reality: inventing design criteria for an action based Mixed Reality (jointly supervised with Prof. Peter Cook, Bartlett School of Architecture, University College London).

  7. Vinoba Vinayagamoorthy, 2006, User Responses to Virtual Agents in Immersive Virtual Environments.

  8. Maria Roussou, 2006, Interactivity and Learning: Examining Primary School Children’s Activity within Virtual Environments

  9. Lee Bull, 2006, Point Based Graphics Rendering with Unified Scalability Solutions

  10. Franco Tecchia, 2006, An image-based approach to the rendering of crowds in real-time

  11. Howard Towner, 2007, Analysis of Feature Points and Physiological Data for Facial Expression Inference

  12. Sylvia Pan, 2010, Experimental Studies of the Interaction between People and Virtual Humans with a Focus on Social Anxiety

  13. Jesper Mortensen, 2010, Virtual Light Fields for Global Illumination in Computer Graphics [accepted subject to minor changes]

  14. Joel Jordan, 2010, Gaze Direction Analysis for the Investigation of Presence in Immersive Virtual Environments[accepted subject to minor changes]

  15. Insu Yu, 2012, A Graphics Processing Unity Based Method for Dynamic Real-Time Global Illumination

  16. Angus Antley, 2013, Human Balance Behaviour in Immersive Virtual Environments

  17. Aitor Rovira Perez, 2015 Obtaining Realistic Responses of People in Social Situations in Immersive Virtual Reality - with Applications to Bystander Responses to Violent Behaviours

University of Barcelona

  1. Christoph Groenegress, 2010, Whole-Body Interaction for the Enhancement of Presence in Virtual Environments

  2. Joan Llobera, 2013, Stories within Immersive Virtual Environments

  3. Konstantina Kilteni, 2014, The Role of Semantic Congruence on Body Ownership Illusions Within Immersive Virtual Environments

  4. Konstantina Kilteni, 2014, The Role of Semantic Congruence on Body Ownership Illusions Within Immersive Virtual Environments

  5. Elena Kokkinara, 2015, The Role of Sensorimotor Correlations in Body-Ownership, Agency and Space Perception: Studies using Immersive Virtual Reality

  6. Mar González Franco, 2015, Neurophysiological signatures of the body representation in the brain using Immersive Virtual Reality

  7. Sameer Kishor, 2016, Robotic Embodiment Developing a System for and Applications with Full Body Ownership of a Humanoid Robot

  8. Rodrigo Pizaro, 2016, It’s About Time: Time Perception and the Illusion of Time Travel in Immersive Virtual Reality

Universitat Politècnica de Catalunya (UPC)

  1. Andrea Brogni, 2011, Haptics Illusion in Virtual Environments