#include #include struct Employee // declare a global type { int idNum; double payRate; double hours; }; Employee getValues(); // function prototype int main() { Employee emp; emp = getValues(); cout << "\nThe employee id number is " << emp.idNum << "\nThe employee pay rate is $" << emp.payRate << "\nThe employee hours are " << emp.hours << endl; return 0; } Employee getValues() // return an employee structure { Employee next; next.idNum = 6789; next.payRate = 16.25; next.hours = 38.0; return next; }