EPSRC Funded Project

PRESENCE IN VIRTUAL LIGHT FIELDS

Seeing Through a Virtual Mirror

   

What is it like to see the world through a mirror? Everyone has experience of that and it is nothing special. Suppose instead that the mirror was in a fully immersive virtual world, what would that experience be like?

In the EPSRC Funded "Presence in the Virtual Light Field" project we have been carrying out research that has led to a system that allows real-time global illumination within a virtual reality system. Global illumination means that the virtual light that is distributed through the virtual world gives rise to similar effects to the real world - for example, different types of shadow, reflections, caustics, colour bleeding and so on. There have been computer graphics techniques to achieve global illumination for years, but achieving this within an interactive virtual reality environment is something new, and opens up a novel path for virtual reality. We are interested in whether the subtle cues that are possible with global illumination actually change how people respond to virtual environments, as well as the opportunities for new forms of interaction that become possible. 

 

Open Afternoons

We are having two Open Afternoons on 20th and 28th November, 2007, where we will show some demonstrations of our system in our Cave-like (Trimension ReaCTor) system at UCL

20th November and 28th November

3.00pm to 5.00pm

 

Getting Here

The Virtual Reality Lab

Department of Computer Science

Malet Place Engineering Building (ground floor)

University College London

Gower Street

London WC1E 6BT

 

Please reply to Mel Slater  if you wish to attend, stating the date of attendance.

The Virtual Light Field Project

EPSRC grant EP/C511824/1

 

Contacts

Researchers: Pankaj Khanna, Jesper Mortensen, Insu Yu  
PI: Mel Slater