Seeing the World in Three Dimensions

In the real world, our sense of our environment as a three-dimensional space is provided by a variety of depth cues, all of which usually combine to provide us with a coherent model of spatial layout. In order to effectively simulate a three-dimensional space, it is necessary to provide as many of these visual cues in as accurate a way as possible. In the simplest case, such cues as occlusion, shading and perspective can be simulated by a static two-dimensional image such as a painting or a photograph.

Although these cues can achieve compelling effects (consider the reaction of audiences to early motion pictures) the illusion they create is incomplete and largely dependent upon a suspension of disbelief on the part of the viewer. In order to supplement this incomplete illusion, more of the visual cues upon which we base our everday visual experiences can be simulated:

Whilst each of these cues on their own can enhance a 3D visual simulation, their combination is mutually reinforcing. Complementary cues will enhance the illusion of 3D, while conflicting cues will diminish the effect or even cause visual discomfort.