Creating DIVE Files


File Map

This is out of data - ac3d now imports VRML1.0 and exports VRML2.0. The best 3DS->VRML conversion is probably 3DStudio VRBL export followed by a quick prune of the KTX nodes you inherit. This generates better files than Interchange, wc2pov and 3dsToIv. MAZ is now a defunct format, it should be VDI.

Click on red links for comments about the conversion process.

Click on blue links for information about the file format.


Comments

dive load vrml

Has some bugs. IndexedFaceSets, Cube and Texture2Coordinates seem to confuse it at the moment (Dive 3.0.13). Textures can be loaded fine for many types of object, but a particular failing is loading any VRML file that was exported by AC3Dv1.48, since generates tri-strips and Texture2Coordinate arrays.

dive export vrml

Doesn't support texture mapping at all.

dive export ac3d

Can use this to convert VRML to AC3D since AC3D doesn't import VRML. Unfortunately it looks like texture mapping is lost. Also, any geometry that is not a polygon strip will be loaded by AC3D but ignored for rendering/editting. It appears that it will be saved back out again if you export to Dive, so nothing is lost. AC3D preserves Dive properties and scripts, and also allows you to edit the scripts.

ac3d generate vrml

AC3D is currently at 1.48. This version happily generates VRML1.0 files, but since AC3D is triangle based, expect lots of tristrips and no VRML polyhedral primitives.

ac3d generate dive

Works very well. AC3D is quite powerful and supports texturing mapping and the complete material specification. The preferred choice if creating a new object for Dive.
Anthony Steed, A.Steed@cs.ucl.ac.uk
Last modified: Thu Dec 4 19:44:59 GMT 1997