Object Graphs in Simulation

Zaheer Merali Department of Computer Science, UCL

Traditional software engineering for large-scale simulation has been crude to say the least. By completely transforming the data structures used to represent physical area from arrays of geometry specific cells to a specialised cellular automaton represented in a graph structure, many advantages are gained.

These advantages include the possibility of having hybrid geometries and computational methods, adaptive (changing over time) grids, computational steering and many others including lending itself to distributed processing.

Maintained by rbennett@cs.ucl.ac.uk