ABSTRACT
Object Graphs in Simulation
Zaheer Merali
Department of Computer Science, UCL
Traditional software engineering for large-scale simulation has been
crude to say the least. By completely transforming the data structures
used to represent physical area from arrays of geometry specific cells
to a specialised cellular automaton represented in a graph structure,
many advantages are gained.
These advantages include the possibility of having hybrid geometries and
computational methods, adaptive (changing over time) grids,
computational steering and many others including lending itself to
distributed processing.
Maintained by rbennett@cs.ucl.ac.uk