ABSTRACT
HOW TO FIND A GAMES SERVER
Tristan Henderson
Department of Computer Science,
UCL
Networked games such as Quake and Half-Life are amongst the most popular
multiuser applications on the Internet today, and there are tens of thousands
of servers for these games available at any given time. Current mechanisms
for
locating these servers are inefficient and have been designed without
consideration to the network. Their centralised nature makes them similar to
centralised peer-to-peer applications. As such, many of the lessons that have
been learnt from file-sharing applications such as Napster can be applied to
game server discovery. This talk will discuss the existing server discovery
mechanisms, summarise some of the current peer-to-peer research, and
propose a
peer-to-peer solution for finding a games server.
Maintained by rbennett@cs.ucl.ac.uk