ABSTRACT

HOW TO FIND A GAMES SERVER

Tristan Henderson Department of Computer Science, UCL

Networked games such as Quake and Half-Life are amongst the most popular multiuser applications on the Internet today, and there are tens of thousands of servers for these games available at any given time. Current mechanisms for locating these servers are inefficient and have been designed without consideration to the network. Their centralised nature makes them similar to centralised peer-to-peer applications. As such, many of the lessons that have been learnt from file-sharing applications such as Napster can be applied to game server discovery. This talk will discuss the existing server discovery mechanisms, summarise some of the current peer-to-peer research, and propose a peer-to-peer solution for finding a games server.
Maintained by rbennett@cs.ucl.ac.uk